/**
 * Copyright (c) 2008 Christopher Allen Ogden
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#ifndef SYD_FRAMEWORK_SYSTEM_H_
#define SYD_FRAMEWORK_SYSTEM_H_

#include <map>
#include "SimpleSubject.h"

namespace sydmvc {

template <class I> class Controller;

/**
 * A system is the core of the interaction with the underlying system
 * including most input/output.
 */
template <class I>
class System: public SimpleSubject<System<I>, Controller<I> >, public I
{
    public:
        /**
         * Handle all events waiting on a system-specific queue.
         */
        virtual void handleEvents() {}

        /**
         * Destructor.
         */
        virtual ~System() { }

    protected:
        /**
         * Constructor.
         */
        System() {}

    private:
        DISALLOW_COPY_AND_ASSIGN(System);
};

}

#endif
